They might be under direction to kill kill kill by Poppa Gulthias, but they certainly don’t wanna mess with being set ablaze. The only thing that would probably drive a twig blight to fleeing is the presence of fire. From there, it’ll seek to surround its foes and claw at them until a) the targets die or more likely b) all the twig blights get smashed into, uh… smaller twigs. Granted, its small bonus to stealth coupled with its false appearance feature helps it get the drop on imperceptive foes. The twig blight is the puniest of the bunch and really only functions well when in great numbers. Honestly, blights would make a lot more sense as undead instead of trees, since that’s basically what they are: dead animated plants. However, a blight is less of a self-thinking creature and more of an automaton. Of the three Monster Manual blights, the vine blight is the smartest… at 5 Intelligence. How do 5e blights fight?īlights aren’t particularly bright. There is also a tree blight found in The Curse of Strahd. But its voice is really just an echo of its dark master, Gulthias. Of the three, the vine blight’s the only one that can speak. It and its minions were first featured in the first major 3rd edition module, the Sunless Citadel, which is now available in the Tales from the Yawning Portal fifth edition book.Īnyways, blights come in three flavors in the Monster Manual: needle blights which are like the trunks of pine trees walking around like people twig blights which are punky little bushes and vine blights which are bundles of kudzu coming to kill you. The Gulthias tree takes its name from some vampire that died in D&D lore. Your bloooood!īut really, blights are just low-level forestry bad guys for when your first level adventurers get sick of fighting goblins, skeletons, and bandits.Īccording to the lore, blights spring up from the roots of a Gulthias tree. When parts of a forest go bad because some big time evil doer died or left a part of itself there, the plants come to life. Love to garden! So it terrified me to my core to think that my shrubbery can come to life and try to eat me in my sleep. It most assuredly is not something I would do.DM Dave 10 Comments on Blight Variants for Dungeons & Dragons 5th Edition Posted in Monsters Now somebody casting Web and setting that on fire to burn targets in it, or dousing the creature in oil then firebolting? That's creative. Just casting a fire spell isn't that creature. It's not like you're rewarding creativity. But I'd also recommend you lower the CR and any XP because you made it A LOT easier to defeat than it was intended. If you want to make the non-flammable creature flammable as a Rule of Cool then that's fine. If a creature that specifically states it is difficult to catch fire can be set alight easily by a low level spell, why would those same spells fail to set alight the easier to ignite hair on people (which can be quite flammable, as I speak from experience)? Personally I think it's a slippery slope to say certain creatures are flammable. There's also reason why specifically mentioned flammable objects, like Oil, also specifically detail how much damage is dealt by being set alight. The RAI of course being you don't set a creature alight unless the spell/whatever specifically says so. However, there's a reason some spells specifically state flammable objects "not worn or carried". There's no hard or fast rule, it's a DM decision. You should really only consider things that easily recognised as flammable: like certain object materials or things that specifically state such. So thinking Plant = Flammable is demonstrably incorrect. Point is, some will and some won't and in either case it can depend on state. Mossy trunk and branches thick with moisture filled leaves? Not so much. Same goes for trees: dry bark and branches? Yup. Most plants absorb and retain a lot of moisture so won't catch fire until they're dried out. Plants, generally, don't actually catch fire very well - but it there's a lot of exceptions. Simply relying on creature type isn't a good indication either. Creatures are not flammable unless something specifically states it.
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